Thursday, February 15, 2018

NuGet For Unity Released!

In my free-time for the past several years, I've been working on building a NuGet client from scratch that runs entirely within the Unity Editor.

I have finally launched NuGet For Unity onto the Unity Asset Store.  It is completely free and open-source, so have at it!

Asset Store: https://assetstore.unity.com/packages/tools/utilities/nuget-for-unity-104640
Source Code: https://github.com/GlitchEnzo/NuGetForUnity

3 comments:

Unknown said...

Hi,

Thank you so much for creating this.

I'm trying to use it but must be missing a step.

I'm able to install packages, but can't then reference them from C# scripts.

When I try adding a "using" directive referencing a namespace from an installed package, visual studio can't find it.

I am on osx. Will this work on mac?

Any suggestions?

Thanks very much!

Patrick said...

The best course of action would be for you to file an issue on the GitHub repo. There are some very active devs who are great at responding to the issues and creating fixes.

https://github.com/GlitchEnzo/NuGetForUnity/issues

From a cursory glance, it appears that your .csproj/.sln isn't being updated/regenerated correctly.

Unknown said...

Hi,
Thank you so much for doing this.

is all the package i found in it are support for unity?