In my last post, I mentioned that I was working on something big in my free-time and that more information would be coming around GDC.
Well, GDC begins tomorrow, so it's time for me to announce Pipeline.
Pipeline is a data-driven, interactive, runtime editor of the entire DirectX 12 pipeline. It merges together my love of low-level graphics rendering and tools.
It's still very early and nowhere near a full 1.0 release, but I figured it was usable enough to have folks start tinkering with it and give me feedback.
Check out sample projects here.
Read documentation here.
If you encounter any problems or want to request features, you can do that here.
I'm excited to continue to improve Pipeline by adding new features and making it a much more powerful tool for graphics developers to utilize.